Hi!
I am an ML Engineer at Nvidia, specializing in machine learning-accelerated real-time graphics for the AI for Games initiative. My Ph.D. dissertation focuses on the efficient use of neural techniques in real-time graphics. I have experience coding in a variety of low-level APIs such as Vulkan, DirectX, and CUDA, and have research prototyping experience with high-level APIs like PyTorch. Thus, I am uniquely positioned to transition projects from whiteboard drawings to research, and all the way to the more challenging aspects like hardware-aware implementations.